![]() I verified this by extracting the ammo clip GFX binary from the game. The same but there are several differences. The sizes of the binaries it produces are correct and by inspecting them in a hex editor they look partial Not sure why this is the case, since everything else in this source is basically Wolfenstein 3D SNES. In this case the SPRGRAB tool seem to produces different files. This however is not true for the Sprites! I am able to change most of the GFX in the game. With the official tools found in the Noah3D source ( ), The wall textures have been updated also and now are final. This IPS patch works with the US version of the rom. You can try out the title screen with this patch: Okay guys! The title screen is now working properly. The Offsets were not quite correct documented and that has lead to some errors. I have already reverted the GFX stuff and the Level Editor back to Wolfenstein 3D but unfortunately IĪm not able to do that for the code stuff. On that Source but it is possible to revert all this back to Wolf3D. The guys who made that Noah3D game made some changes There is even a fully working Level Editor. The NoahsArk3D Source basically is the full Wolfenstein 3D SNES Source code including all tools. Unfortunately he wasn't able to work on the project for quite some time. The same allignment problem occurs when I try to convert the Wall Textures.ĭarkSamus993 made his own tool to convert the GFX but I have no access to it. ![]() I tried two possible variations but either the allignment is wrong or the palette is screwed. There are not many options to choose from. It works to an extend but I get errors in the game. I was able to copy both into the rom with a hex editor. The tool outputs a bin file and a palette files. This is the official tool which was used to convert GFX files for Wolfenstein3D on SNES. He left the downloads for the beta and his hack in the description of his YouTube video.Īfter creating the new title screen, I used the SNESGRAB tool found in the NoahsArk3D Source. Check his video out when you get a chance. I will see if I can message him and let him know about this project. He may have some valuable input to contribute to the great work that you all have already done. I'm wondering if he should be including in this project. Overall it's okay! The name of the video is Wolfenstein 3D Uncensored. I used SNES 9x 2010 and it works but the L and R buttons pause the game and you cannot strafe left or right. I tried it in my SNES Classic and it does not work with Canoe and gave me a C8 error. It's a decent attempt but it has its problems. The censored text of the original game remains the same in his hack. In his hack he replaced the wall textures to the original textures but everything is still 32x32 so it still looks undetailed like the original. The beta apparently already had the blood in it before it was removed so he used that a basis for his hack. Also I wanted to point out there is a YouTube user who goes by the name CoTeCiOtm, he made a hack of the original beta for this game. English is my primary language so I have no problem looking this over. ![]() Will do! I will take a look at the manual.
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